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Fall IN 2007

Fire and Fury was well represented in this year's Fall In convention at Gettysburg. There were several BF:WW2 games and also lots of regimental F&F games as well. Of course the convention directors scheduled several of the games at the same time, but most still were well attended.

Monterrey

Richard H. and company ran this battle of the Mexican war twice. The Americans have far superior troops, but are under a strict time limit and are assaulting fortifications. Your humble webmaster played on the Mexican side in one of them, and our side managed to delay the American forces long enough to secure a tenuous victory.
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The Mexican Left Flank
The Mexican Left Flank
Lonely Mexican redoubts look over the valley where Mexican cavalry prepares to contest the advance of American infantry in the distance.
The Battle for the fortifications
The Battle for the fortifications
On the other flank, American forces assault the fortified Mexican positions. The Mexicans did quite well on this side, inflicting heavy casualties.
The Battle for the central redoubts
The Battle for the central redoubts
Back on the Mexican left, American forces deploy and move up the hill against the central redoubts. Mexican Cavalry moves up the hill in support.
Back down the hill
Back down the hill
The Mexican cavalry finds out why it is a bad idea to assault infantry in close terrain. The central redoubt falls, but time marches on.

Point du Hoc

Al Gaspar brought out his superb PdH terrain again to refight the Ranger assault.
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Landing Craft Approach
Landing Craft Approach
Landing Craft full of Rangers approach the base of the cliff. A destroyer gives support.
A Village behind the lines
A Village behind the lines
Al decided to have a separate table with a village objective on it. As usual, a superb layout.
The cliffs
The cliffs
A close-up of the cliff and beaches. While other people concentrate on painting miniatures, Al's expertise is in terrain-making. His layouts are always visually stunnng.

Pete and Mike

Pete Landry and Mike Sincavage have been very successful in converting SkirmishCampaigns scenarios into BFWW2 as well as developing their own. They presented 3 games this year. In a converted SC scenario, they had the Germans attacking Stonne in the France 1940 campaign. Then they redid their Tunisian Ousselita battle. Finally they did a SC conversion of an early Russian Front battle.

Stonne

A German mixed Panzer/Panzergrenadier force assaults French Armor in the town of Stonne. The French are assisted by an impassable river.
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Stonne 01
Stonne 01
German infantry moves forward to assault the buildings the outskirts of the town. This move on the left flank was a holding action while the main assault went to the right.
Stonne 02
Stonne 02
The German right flank moves up. Fortunately the French had no artillery support.
Stonne 03
Stonne 03
The French lie in wait behind the river line.
Stonne 04
Stonne 04
Charge! Under cover of smoke and a fortunate disorder result, the Germans pour across the ford.
Stonne 05
Stonne 05
Several turns later, the Germans come up against the town. Unfortunately for them, it had taken too long to get across and the French were able to hold on.

Tunisia

Pete Landry revisited Tunisia with another scenario pitting the U.S. versus the Germans.
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Tunisia 01
Tunisia 01
U.S. Tank Destroyer Halftracks confront strong German forces. They manage to disorder a German PzIII, but can't destroy it, even with several 20-30% chances. The counterfire was deadly.
Tunisia 02
Tunisia 02
U.S. Forces race forward to get into the covered terrain. The Germans had a significant advantage in long range fire, but the U.S. had more troops.
Tunisia 03
Tunisia 03
The TDs are up against a deadly array of Germans.

Russia 1941

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Russia 1941 01
Russia 1941 01
Russian light tanks move out against a German Motorized column.
Russia 1941 02
Russia 1941 02
Same situation as seen from behind the German Front Line. Some Russian tanks fall victim to surprise fire.

Sittang Bridge

Mark Hayes has been very interested in the Burma campaign. In this scenario, now posted here, the Japanese assault the a Commonwealth holding force to capture Sittang Bridge.
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Sittang 01
Commonwealth Positions
Japanese move up to attack the Commonwealth positions on the top of the hill.
Sittang 02
Japanese Column
A Japanese column moves up, bypassing a giant dice rolling box.
Sittang 03
Japanese Attack
The Japanese attack on the hill moves in. A British armored car burns after throwing itself against the Japanese column.

Tiger, tiger, burning bright...redux

Greg Lyle has a simple training scenario based on the battle of Sidi Bou Zid that he runs at almost every convention. This time the U.S. coordinated their charge and overran the outnumbered Germans.
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Germans observe
Germans observe
The Germans look across a large open space at the deploying US units.
Prepare to charge
Prepare to charge
The U.S. Shermans come within assault range without too many casualties. Old time cavalry officers in their tanks draw their sabres.
Tidal wave
Tidal wave
Multiple close assaults roll over the defending Tigers, leaving one burning and another fighting for its life.

War of the Triple Alliance

The Regimental Fire and Fury system is adaptable throughout the horse/musket/early rifle period. This scenario was based on a battle of the "War of the Triple Alliance", which was fought in South America roughly at the time of the ACW. Paraguay fought against the allied forces of Brazil, Argentina, and Uruguay, in what was one of the least known but bloodiest, campaigns of the 19th century.
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The Allies advance
The Allies advance
For some reason known but to themselves, the Paraguay generals (not the players), left the right flank of their trench line hanging. The Allies move up to assault the weak flank.
Another angle
Another angle
The rest of the line looks formidable. Some Paraguayan cavalry can be seen over to the right preparing to go to the open flank.
From behind the Paraguayans
From behind the Paraguayans
Another view. The open flank looks very vulnerable.

Clash of Eagles

Your humble webmaster ran a scenario based on Steve Keyer's Balkans on Fire scenario book. The Italians assault a Greek town.
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Italians move up
Italians Move up
Italians prepare their assault on the Greek church, most of the Greeks are still hidden.

Glorietta Pass

Fire and Fury Regimental is proving to be a very flexible system. The battle of Glorietta Pass was a critical, but extremely small, battle that secured New Mexico for the Union in the ACW. By decreasing the figure scale, RF&F was used to recreate this battle in a credible way.
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Confederates move up
Confederates Move up
The Confederates move up to hit the Union before the Union can gather their forces.
Confederates move up 2
Confederates Move up 2
A better view, showing the Union advance guard about to be outflanked.
Union reinforcements
Union reinforcements
A reinforcing Union column races toward the fight.

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