| Battlefront:WWII Description |

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At the same time, one of the fascinating
aspects of World War II combat is the interaction between different types of units.
We balance the need for abstraction with the need for interesting detail by distilling
the different combat capabilities into "Unit Data Cards".
A separate unit card is provided for every type of vehicle, gun,
and infantry unit used in the game. To the right is a sample unit card for the German Panther Tank.
For an explanation of how the card works, click here. (55k). The cards not only provide
a concise game aid, but can also be used as a painting guide.
Abstract does not mean inaccurate. We did NOT ignore the details of combat and vehicle management, range/penetration effects, artillery correction, rate of fire, and other details that occupy the gamer's time in other rules. We spent a great deal of effort in getting the factors on the cards correct and there are subtle differences in the capabilities of the units that are caused by these details. For example, the US M-18 tank destroyer is slightly more effective at anti-tank fire than other U.S. vehicles that use the same gun. This difference is due to the U.S. Army's doctrine of giving these tank destroyer units more of the effective anti-armor rounds than were given to the tanks. However, this doctrine is outside of the gamer's control so it was incorporated into the unit card. The charts and data cards allow the players to feel the effects of the details without having to calculate them. |
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Combat is resolved by a simple differential system. The attacker's strength
is determined from based on weapon capabilities and modified by the type of attack, situation,
and a random die roll. The defender's strength is a function of armor and terrain. You
subtract the defender's strength from the attacker's strength to yield a differential
that shows how effective the attack can be. The effect of the attack will range
from "No effect" to "knocked out" with the majority of results being changes in
"order status" which effects morale and combat effectiveness. If they are not
destroyed outright, better quality troops are effected less by combat and this is reflected in the
combat results chart. |
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| Since the same sequence is followed for direct fire, artillery, and aircraft attacks. Players rapidly become acquainted with the mechanics of combat resolution and the capabilities of their units and are able to quickly resolve combat. |
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We did feel that training and morale are critical for an understanding of modern battles.
The Discipline Rating table modifies almost every action that can be taken. Units with superior training and morale will be much more effective
(+ is good, - is bad). The discipline rating table gives us a way of showing how good training and
high morale can sometimes be more important than equipment type.
Every turn, each maneuver element must determine how well it will perform. All units in the group are effected. At the beginning of the game, units will generally perform as the player desires. As maneuver elements take casualties, they become less effective and units in them may decide to stay put or even run away. Of course better quality units are less likely to be effected than poor ones. This forces the player to consider keeping a fresh company as a reserve, where it can sometimes turn the tide. |
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| Artillery was the great killer in World War II. However, there were great differences in how it was employed by the different nations. Even though all combat is resolved with the same differential mechanism, our artillery rules manage to capture national differences in doctrine and effectiveness. Each side can choose a variety of fire missions that reflect how their armies used their artillery. This will lead to various modifications of weapon strength. Perhaps the most effective example is the American's "Time on Target" where they could concentrate several full batteries of artillery so that all the shells land on the target in a short period of time. The diagram to the right gives the basic idea. A multi-battery time-on-target mission can get the attention of even the largest German Tanks. |
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