We design wargames for historical military miniatures
Sneak Maneuver Action
The semi-official sneak
maneuver action allows a unit to move without being considered "moving"
for the purposes of spotting. To do so it sacrifices almost all of its movement for the turn.
- A unit which performs a sneak action may move 1" during the turn. It must follow
the normal movement rules (facing, bog-down, etc.) and may conform to a terrain feature at the end of its move.
- Spotting attempts against a unit performing a sneak are resolved without using the
"Moving or Firing" modifier on the spotting chart. For spotting,
they are treated as if they are stationary in the terrain that they are moving through.
- To perform a sneak maneuver, the unit must have one or more maneuver actions available at
the beginning of the turn.
- If a unit wants to perform a a sneak maneuver action it cannot perform any other
maneuver action. Note that this means that you cannot sneak through terrain that
you are required to Breach, as breaching is a separate action. However, you could sneak through a gap in a
hedgerow, as it does not require a breach action to move through the gap.
- All types of units that are allowed to move (have a movement greater than 0/0) may
perform a sneak.
- You can perform a sneak into any terrain into which you can move but cannot sneak into Impassable terrain.
An example of a typical sneak would be infantry units moving up to the edge of an area of sparse cover. They
could start deep within the area and then sneak up to the edge. This would make them visible
at 5" instead of the normal 10" because the moving modifier would not apply.
While everyone who has tried this rule so far has agreed that it is a good addition to the game system,
the exact mechanics of it haven't been fully worked out. Please try it out and see how it works. Here are some ideas that
might be tried:
- Allow only troops and recon vehicles to perform the action.
- Don't allow vehicles to do it in woods, jungle, and dense terrain.
- Allow any facing at the end of the move.
- Allow the combination of the sneak with another non-movment action, such as emplacing or attempting to go
As a game referree, feel free to experiment with this rule. We do think that it adds an extra flavor to the
game and gives the player more realistic options, especially for infantry and recon units. Please let us know of your
ideas so we can recommend them to others.
This page was last updated on 10/28/2013 at 08:57AM