At the lowest level of the organization hierarchy is the individual unit,
represented in the game by the unit card.
Units do not fight alone, and are grouped into "maneuver elements".
Maneuver elements represent what their country's military thought
were effective mixes of combat forces. The standard maneuver element is the company,
although some specialized maneuver elements were smaller.
In this first rulebook, we provide the organization for the standard maneuver elements in use by the United States, Germany, and the Soviet Union from 1944-1945.
The diagram to the right shows the organization for one of the basic maneuver elements of the U.S. Army, the Armored Infantry Company. The organization lists the exact number and type of each unit in the maneuver element by the card id number. For example, there are nine U.S. Infantry stands in the company and they all use card US-18. Where a unit is motorized, the type and number of transport units are also listed. Finally, attached anti-tank and artillery assets are also specified.
We show the exact units to use, possible substitutions, common attachments from other units, and other variations necessary to organize your armies so that they will contain an historically accurate force mix.
Maneuver elements were usually organized into higher echelon formations. To see how the Armored infantry company was used as a building block to build larger units, click on the Mechanized Task Force below.
Back to the Description Page.
All text and images are © 2000-2017 Fire and Fury Games, all rights reserved.
Web page design and maintenance by Webmaster@FireAndFury.com.